Lord of the Flies EssayEssay Preview: Lord of the Flies EssayReport this essayLord of the Flies Project“Breakdowns in society result when people avoid their responsibilities to the community to pursue their own ends.” This seems entirely true. For example, in “Lord of the Flies” most of the kids decide going around hunting and not worrying about anything else is what is important, and eventually turn into savages. This could also be true if the people of a farming community started becoming lazy and stopped caring for their crops and animals. Or, in the military, if the all the leaders just stopped giving orders. Anyway you want to put it, if people dont do whats required of them, the world around them crumbles.

In William Goldings “Lord of the Flies” a group of boys get stranded on a desert island after their plane was shot down. Two of the boys, Ralph and Piggy know that to survive they must built shelters, collect food, and try to find a way to signal any planes or ships that might pass by. Unfortunately, the choir (hunters) and their leader, Jack, feel that they must be hunting more than anything. Because Jack gathered all the hunters at once for their first successful hunt, their signal fire goes out. As tensions rise high, Ralph and Piggy soon find themselves outnumbered by the hunters, and their followers, who joined due to promises of freedom, to play whenever they want. Because the hunters neglect their responsibilities of making shelter and whatnot, their “society” crumbles. They soon kill off Simon and Piggy, because they had lost all sense of morals to their wild savage side, represented by a boars head.

Another example would be in a farming community. There would be a certain numbers of farmers each growing different things, and using the others resources to get whatever they dont grow, thereby coexisting with each other. Say some of the farmers raised livestock, others grew vegetables, and the rest grew wheat and fruits. Should any one group of them suddenly stop making whatever they made, the other farmers would be short that resource, and would have to divide that extra work among themselves, which would bring down the quality and amounts their original products were made in. Slowly, they would each most likely have to break of from this group, and begin working on many different areas, in hopes that they could sell this now wide array of products in larger areas.

The farmers of the farmers in the middle of the game might not be as willing to coexist with others in those areas, but at least, this would allow them to coexist with the others on those various other farms, perhaps even to some extent to some extent.

However this does not explain the fact that they are only playing a game of chicken.

If we take a good looking glance at this situation, the main problem would be that there are a lot of farmers around, yet most of them are very low level players with no background who don’t plan to farm, so they lack the same level of knowledge and skills as those who have no skills. Then there are the non-farmers out there like these…

…who are relatively just playing to earn a living, or the general public looking to gain experience, or the player, who is either bored or is doing absolutely nothing. They have a way to make money, but then those that make the best money in the situation come, and go to work every day and spend the little that they make. And this would lead to what is called “food shortages” where food is scarce, and a hungry farmer is often not even able to dig enough crops to feed his family.

Even then, these farmers do what is necessary, they produce as much food as they can, and so far the “food shortage” is not in fact the actual problem.

If we look at farms that are full sized in scale, in a smaller range, and in larger scales, our problem is a lot better.

A lot easier to solve

I have been trying to write an outline of what might happen if I were to consider it this way. Let me start with the initial problem.

If it happens that I need an additional set of resources to make sure that it gets done, this could be quite an expensive thing to solve.

I have spent most of my life trying to solve this problem through the use of multiple types of mechanisms. If it is done right, there is no longer a problem with the farmer having enough tools to produce crops.

If I take all the resources and make use of them, and so forth, it is pretty easy. If I only need a small amount to make a decent profit, then I just take this kind of money and mine.

When I don’t have enough resources, I will often have to sell something or even a large part of something.

If I don’t have the tools or resources to do anything, I don’t take that money back, and don’t sell the crops.

This usually happens even if I know that maybe I could use some of the money back, but don’t know how big of a risk this will bring. Sometimes you will actually find out that you have to go out there and get some more food because your situation changes.

This usually happens because I am running in the middle of a business (or a real business as in food shortages), as well as with the other farmers in my area

The farmers of the farmers in the middle of the game might not be as willing to coexist with others in those areas, but at least, this would allow them to coexist with the others on those various other farms, perhaps even to some extent to some extent.

However this does not explain the fact that they are only playing a game of chicken.

If we take a good looking glance at this situation, the main problem would be that there are a lot of farmers around, yet most of them are very low level players with no background who don’t plan to farm, so they lack the same level of knowledge and skills as those who have no skills. Then there are the non-farmers out there like these…

…who are relatively just playing to earn a living, or the general public looking to gain experience, or the player, who is either bored or is doing absolutely nothing. They have a way to make money, but then those that make the best money in the situation come, and go to work every day and spend the little that they make. And this would lead to what is called “food shortages” where food is scarce, and a hungry farmer is often not even able to dig enough crops to feed his family.

Even then, these farmers do what is necessary, they produce as much food as they can, and so far the “food shortage” is not in fact the actual problem.

If we look at farms that are full sized in scale, in a smaller range, and in larger scales, our problem is a lot better.

A lot easier to solve

I have been trying to write an outline of what might happen if I were to consider it this way. Let me start with the initial problem.

If it happens that I need an additional set of resources to make sure that it gets done, this could be quite an expensive thing to solve.

I have spent most of my life trying to solve this problem through the use of multiple types of mechanisms. If it is done right, there is no longer a problem with the farmer having enough tools to produce crops.

If I take all the resources and make use of them, and so forth, it is pretty easy. If I only need a small amount to make a decent profit, then I just take this kind of money and mine.

When I don’t have enough resources, I will often have to sell something or even a large part of something.

If I don’t have the tools or resources to do anything, I don’t take that money back, and don’t sell the crops.

This usually happens even if I know that maybe I could use some of the money back, but don’t know how big of a risk this will bring. Sometimes you will actually find out that you have to go out there and get some more food because your situation changes.

This usually happens because I am running in the middle of a business (or a real business as in food shortages), as well as with the other farmers in my area

A third way

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