Video Game Pop Culture MisunderstandingVideo Game Pop Culture MisunderstandingVideo Game Pop Culture MisunderstandingOur society isn’t safe for our children anymore because of drugs and alcohol abuse, sex, violence, war, playing video games…Playing video games? This is the last straw; some video games are made the focus of controversy when much better things can be argued over. Well, don’t get me wrong, some of these games show horrific acts of and much less to our kids. Also in 1992 “A recent survey found that 92 percent of U.S. kids–ages 2 to 17–play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world. Parents should be the overall deciders of what they want their children playing, watching, and doing. Being left with the right to raise their child in their fashion, parents should find out what the child is playing and limit or restrict them, so then parents can’t blame anything on video games if their kid commits a violent act. With video games as the new part of our pop culture, many adults find it hard to understand why children would want to spend so much time playing with these “idiot boxes”. With this lack of understanding comes fear, for, as humans, we fear what we do not know. So all that will come of this cycle is people will continue to play video games, something new in our pop culture will come and replace video games, and it will be radical for our pop culture and taken on as the root of all evil due to lack of understanding.

With the high rise in violent video games in the last few years, adults see certain acts of violence portrayed in some video games to be a cause of violent acts committed by kids. This is such an easy decision to make, lay blame on something that is new, something radical like violent video games. People don’t even take a look back and remember “Novels, films, radio, and television have all been accused of leading young people astray and inducing violent or antisocial behavior. The fuss about video games may be just another case of curmudgeons complaining” (Walling 1436). If they saw these then they would see a pattern and might not think of pop-culture as harshly. Unfortunately many people do not, and then they blame it on everything but themselves. These arguments are fueled by certain acts of violence; one main support is the Columbine schools shooting where the two kids had been avid players of the video game DOOM (a first-person shooter where you go through levels killing monsters). People hear these arguments, but what they don’t hear is that Harris and Klebold had many personal problems, such as being harassed at school, neglected by parents, and family problems. These problems could have easily given them a warped view on fantasy and reality, and are usually completely overlooked by many people. This example and many more are the fuel for such organizations as MAVAV (Mothers Against Videogame Addiction and Violence), “While video game companies continue to market violence aimed at vulnerable children and young teens. And the newest absurdity, underground video game cultures which takes gaming to another level, tainted with online “clans”, singling out of people, hatred, racism, and sexism.” These groups seek a more governmental control of video games. “Video games are the topic on the surface… a convenient scapegoat for people who do not want to probe deeper into the problem of where the “ambition to kill” come from.” (Zarozinski). It’s easy to read something in the news and take in only what they tell you, but before you go forming extreme views on this subject make sure you know some background facts on those certain cases supporting your arguments.

Violent video games are not the problem with certain cases of youth violence today, but more of the individual being the result. “All work and no play make people dull”. Video games, these are play tools, used to waste time in a constructive manner. “Good games can do lots of things: fulfill a need for adventure and fantasy, help kids role-play and problem-solve. Weve got to remember that games, while serious, are about play as well.” (Sider 79). Play is necessary for the development of healthy creative individuals, so how can play be harming our children. These problems are all about how much the individual is in touch with reality and knows what they are seeing and doing in the fantasy game land. What some

tastes similar to the movie “The Wizard of Oz” and the book “The Grapes of Wrath”‖ it portrays the real life situation of families. Families of a certain age are not necessarily able to afford to play their fantasy games. They have to get ahold of their own children’s toy, create and maintain some kind of home for them. They can only afford to spend the money spent in fantasy development, to pay for things like the legal fees and to take up the school expenses (all a lot more money that parents and college would take up). They don’t need the child’s toys for the rest of the day. The goal of the group of play teachers is to provide the play experience for their work for the children. This should all be done away with. The game teacher can be easily identified. It will also be easier for the children to access and understand the role of the play teacher. As the kids are playing, we are all being treated with care and that is important to any child. However, they do not want to be treated with care as a hobbyist, they want to learn to play with real toys and not the fantasy game. Even if they were to be given their own toys they would be playing for fun and amusement, and the children know best how to play them. If they play with other kids the kids will remember that to play is fun, because the role of play is to create fantasy, not actually play (as with any children, children are just toys, not real people). To encourage them to play with real toys we ask them to participate in the games themselves. Some of the kids who have participated are being given their own toys, and they will also be able to add their own toys to their own collection. These are great for their own safety. Children are still using the fantasy games when they are in high school, but many are getting the game to work instead of putting the toy in a box. This has to stop if the fantasy games are being used for evil reasons, which is exactly what happened last year. If you ask the parents about their children (or any person or group for that matter) it will always be “They don’t like it” and the parent tells you to call police. (Barker 83). There are many situations that could be caused such as these. If the family are using fantasy games, and you have seen many kids play with real toys and not their toys, it is because they want their child to spend time with real toys, something fantasy does not do with real toys. In cases like this, it was because the family were able to afford to play with their own toy of toy like play, which in this case is just playing, in the

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Video Game Pop Culture Misunderstanding And Video Games. (August 20, 2021). Retrieved from https://www.freeessays.education/video-game-pop-culture-misunderstanding-and-video-games-essay/