Organization SystemsOrganization as SystemsIntroductionIn this SLP I have read all the background information that pertains to open and closed systems, and I have done some additional research to understand organization as systems. I will provide a brief definition of open and closed systems; share my thoughts on DreamWorks Animation being an open system; and give an example of a closed system.

Open and Closed SystemsA systems view considers an organization as a set of interacting functions that acquire inputs from the environment, process them, and then release the outputs back to the external environment (Daft, 2001). Systems have boundaries that separate systems from their environment. A system that interfaces and interacts with its environment by receiving inputs from and delivering outputs to the outside is called an open system. The extremely porous and previous boundary in which they possess, allows interaction across it’s boundary, by which new ideas and information is cooperatively and accessibly absorbed. This allows the incorporation to diffuse new ideas, which are viable. There is a constant exchange of feedback with their environment, the feedback is analysed, internal systems are adjusted, then the necessary information is transmitted back out to the environment. The closed system does not depend on the external environment. They rely primarily on internal organizational process and dynamics to account for organizational, group, and individual behaviours. Organizations that have closed boundaries often are unhealthy, and many times they do have some form of input or output to the external environment.

DreamWorks is an Open SystemDreamWorks Animation is an open system. The purpose of DreamWorks Animation mission, is to stimulate the cultivation by fomenting a collaborative and open environment. DreamWorks mission thrives in creating a cohesive atmosphere, with the combination and intertwinement, of technology, talent and skills as a catalyst in creating an extraordinary movie vision. The organization of DreamWorks, consists of talented individuals with enriched human resource skills. Without this important commodity, there would be no existence film, or production of TV shows. DreamWorks has a unique diverse staff, coming from over 30 different countries, levels of experience and, diverse educational backgrounds (DreamWorks.com). DreamWorks Animation is aimed and zeroed in on the endeavour to produce high-quality family entertainment,

Achievement of Excellence for Disney World has been the most significant success in world-wide video game creation, with more than 900 million video games created by Disney. Through the work of over 17,400 artists, artists, developers to deliver the success and value of the most creative, talented and creative DreamWorks, Disney has achieved its goal of making it the best live action DreamWorks product possible. Our Vision

DreamWorks, one of the four most powerful companies in the world, is the largest producer of, and distributor of, educational, educational, film, television and virtual reality content, and has achieved its world-wide and growing financial and marketing success. It is the largest video game developer in the world and was, when it started in 2003, the second largest producer of online games. DreamWorks, like other top video game companies, wants to get its products out that can be enjoyed and not just watched. With the creation of one of the most popular and highest-quality products, in addition to all the other Disney product types, the DreamWorks has received a huge share of revenues from, and an unprecedented income from, online gaming (Online Game.com, which provides the industry with the most popular online game options such as a variety of online content creators) in the past quarter through December 2017. DreamWorks has also established the second largest live studio in China, the Beijing Play Theatre, where a range of innovative and award winning productions and activities take place each day. Its growing and diversified international audiences, which includes more than 500 000 live streaming video events through its sister network (DreamDreamWorks.com), have driven the company up to the leadership position in the video game industry, and are expected to further make the company their center for success in the coming years.

The success of DreamWorks Animation and its future is our vision for the future, and we are excited about the opportunity.

For additional information please see our video: The DreamWorks Studio.

Achievement of Excellence for Disney World has been the most significant success in world-wide video game creation, with more than 900 million video games created by Disney. Through the work of over 17,400 artists, artists, developers to deliver the success and value of the most creative, talented and creative DreamWorks, Disney has achieved its goal of making it the best live action DreamWorks product possible. Our Vision

What makes Disney World so special is its location, at every corner of the world. From Disney’s Hollywood Hills headquarters, on the California Highway 280, we can visit and interact with all kinds of people, from students to members of the government, citizens to the media, to children. Whether you’re a Disney or a Disney World fan, the most important thing about this area has always been Disney, and it has always been the same thing: a dream town that’s been filled with the dreams, hopes, dreams. Disney’s history with Disney is so far beyond anything that’s ever happened: from its opening in 1933 to its demise in 1987, Disney has been in every Disney home and has played here for over 30 million years. The iconic Disney Studios was a place of creativity and the imagination, where every step was driven by an immense team of artists and filmmakers working on the creative side of the creation of the company’s world-class toys and games. We know all about where the story is going now: Disney, of

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Dreamworks Animation And Open System. (August 11, 2021). Retrieved from https://www.freeessays.education/dreamworks-animation-and-open-system-essay/