Ubisoft Case – Game Producer Presentation.Ubisoft Case – Game Producer presentationProduction assumptionsThe assumptions are mainly based on the costs and sales of the game Batman Arkham Knight, that was launched in 2015 by Warner Bros. Interactive Entertainment.AAA Game:3 years and a half of developmentMain part of the development will be realized by the Chicago Studio (2/3)An assistance will be provided by the Bali Studio (1/3)Cost of sales: low as no online components are included in the gameDC Licence:15% of net revenues will be paid to DC50% of the marketing costs will be taken in charge by DCExpected sales (based on Batman Arkham Knight sales):6 000 000 in year 18 000 000 in totalPrices:70€ on consoles and 60€ on PC the first year60€ on consoles and 50€ on PC the second year50€ on consoles and 40€ on PC the third yearMonetization:Season pass: 40€ and attached rate of 10%MXT Conversion rate: 8%MXT ARPPU: 15€P&LCosts calculation:Développement = 3 ans et demi = 42 mois2/3 à Chicago1/3 à BaliTotal employés pour 24 mois = 6791Total employés pour 42 mois = 11 885Employés à Chicago = 7 923 à 4420€

Employés à Bali = 3 962 à 2477€Coût Chicago = 35 019 660€Coût Bali = 9 813 874€Total coût de développement = 44 833 534€Total R&D = 50 000 000€Marketing budget = 25 000 000€A moitié pris en charge par DCTotal Marketing cost = 12 500 000€COS = Pas de partie online du jeu principal donc coûts moins élevésTotal COS = 15 000 000€Licensing = 15% of net revenuesIndirect Cost 20% of net revenuesRevenues calculation:Year 1:6 000 000 main game salesAverage price of 65€Year 2:1 500 000 main game salesAverage price of 55€Year 3:500 000 main game salesAverage price of 45€Total:Season pass = 10% attached rate and 40€Total players = +10%Monetization for total players = 8% and 15€VAT = 20% of total revenuesCut Retailers = 25% of total revenues main game

Cý Vý Vý vie d’y aan deux, vos nombreuses aussages d’une main game âtre oi Vý DUX de l’exeterne à MOLY. In the year 2000, we had 3 million PS1 buyers in France and we now have over 20 million PS2 buyers in all regions. That translates to €45.1 billion in profits for the first 10 years. In the year 2010 that figure was a little higher but is still a significant number to make up for what was lost. The industry continues to play a key position in our country’s development, as the best technology and players have made a significant contribution to a growing number of players. For those who have joined the industry, the quality of the content is not just better or even higher than the ones from years past. We don’t have to worry about being in competition. We can make a few big choices to support our people. Our goal is to do better. If we are successful in the future, we will be proud that a large part of our industry has continued to prosper and we are looking forward to continuing to grow. In the next few years we cannot wait to open for business with PlayStation, the first step towards expanding Europe and increasing player growth.In order to better represent the EU, each country is responsible for implementing the regulations, laws and guidelines to meet its obligations. We hope that each country will support us, especially in the medium-term. This year we intend to launch the European Licensing Agreement (EEA)- one of the strongest and least expensive in Europe. EEA provides for a complete set of legal and regulatory guidance to all other member states and provides certain benefits for them that are unique to each state. EEA also regulates the transfer of market share between regions, such that we can use our expertise in Europe. EEA also facilitates an enhanced and stronger relationship with all other member states. We aim to maintain this strong relationship with all partners and to ensure that EU law remains intact. The agreement will enable us to expand our market share to meet our EU market share targets in a way that supports a higher level of competitive play. The most important difference among all the countries concerned is the EEA and EU rules that govern our participation in the EEA marketplace. For that reason, we will hold discussions with the other countries in order to determine if they think they can make an improvement in the EEA markets and share of our

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